Custom of the Sea

A social deception game where you try to persuade others into 

risking their lives

My roles for this game: Producer, Designer, Playtest Coordinator

Custom of the Sea is a 4-player survival, social game in which a group of stranded passengers must choose whom to sacrifice for the greater good in order to survive a full seven days. Deceive others to risk their lives in dangerous daily events for the sake of yourself and the rest of the crew! 

Custom of the Sea was developed over a month by a team of five where I was appointed as the producer. All assets are saved on thegamecrafter.com so the board game can be physically printed. The game is also playable as a Tabletop Simulator workshop on Steam. The overall player experience was very successful, so much so that the game was recommended to be in the USC Games expo by faculty and was one of the only livestreamed board games for that year. 

My Contributions